AI Insights · Timothy · July 2022
Top 5 Third Person Games Performance in Ireland - Q2 2022
Discover the performance trends of the top 5 third person games on a unified platform in Ireland for the second quarter of 2022, based on data from Sensor Tower.
In the second quarter of 2022, the top 5 third person games on a unified platform in Ireland showed varying performance trends in weekly downloads, revenue, and active users. Here’s a closer look at how these games fared during this period, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS displayed notable performance metrics. Weekly revenue peaked at approximately $5.1K in mid-May and then gradually decreased to around $1.1K by the end of June. Weekly downloads saw an initial peak of 15K in mid-April, followed by a decline to about 6.1K in late June. The app's weekly active users increased steadily, reaching a high of 207.9K at the end of May before slightly declining to 183.8K by the quarter's end.
Tall Man Run by SUPERSONIC STUDIOS LTD had a modest revenue performance, peaking at $59 in late May. Weekly downloads showed a significant rise to 12.2K in late May, before dropping to 2.9K by the end of June. The app's weekly active users also experienced growth, peaking at 32.4K in early June before declining to 15.6K towards the end of the quarter.
Stumble Guys from Scopely, Inc. had steady weekly revenue, with a notable peak of $561 in the last week of June. Weekly downloads surged to 8.7K in the same period. The game saw a consistent increase in weekly active users, reaching a peak of 38.4K by the end of June.
Twerk Race 3D — Fun Run Game by Freeplay LLC did not generate any revenue during this quarter. However, weekly downloads fluctuated, peaking at 4.3K in mid-April before stabilizing around 2K by late June. Weekly active users showed a slight decline from 7.8K in mid-April to approximately 4.4K at the end of June.
Stone Grass: Lawn Mower Game, also from Freeplay LLC, had a modest revenue performance, peaking at $116 in mid-April. Weekly downloads reached a high of 3.5K during the same period and then decreased to around 1.1K by late June. The app's weekly active users saw a peak of 6.3K in mid-April, followed by a decline to 3.1K at the end of June.
These insights highlight the dynamic nature of app performance in the third person games category. For more detailed analytics and insights, visit Sensor Tower.